If history is any guide, it shall not deliver.īut the beginning is so fresh and exhilarating and filled with bounding hope! Let us, for a moment, suspend disbelief. Building on a range of styles (play- and writing-), and serving as the hub of diplomacy, political chicanery, artwork and shameless self-promotion, it promises to rouse the spirit, touch the soul, inflame the body and stimulate the mind. This is the After Action Report for the third installment of the now legendary multiplayer franchise Machiavelli. If nothing else, I can throw up a couple place-holders) I know certain persons would very much like to get started and they may proceed. (Note: I'm going to post the damn thread in case I fail to finish the opening pages before passing out tonight. Game commentary and questions, as always, go in the OOC thread in the MP forum. More than that, I strongly urge anyone reading to respond to the literary content with all the customary oooing and aA little necking here and there, but nothing to pee on a stick about. Of course, insane ambition cometh before the dryspell.īut I hope this will encourage a little more activity than we saw last time. *The Potsdam Classics, Annotated (for the history of Brandenburg) *The Tolerance Train: A Multicultural Pilgrimage to Mecca, Rome and Beyond! (drawing on my RP roles as Pope, Patriarch and Sheyhulislam *A Brief History of Europe, running down major events from every session in an Encyclopedic manner To that end, I'm going to be running three separate AARs of my own: I hope to see an eclectic range of approaches to this-from straight delivery of the facts to novels of the type seen from MrT and LordDurham to satires like my own Hitchhiker's Guide. This is the thread for diplomacy, peace agreements, histories, condemnations, trivialization and glorification. Players take on the role of individual monarchs, leaders, ministers and clerics not merely to report on the ambitions and values, triumphs and defeats, marriages and alliances, wars and treaties of their mother countries, but to decide them. Game Progress: (starts Tuesday, January 20th)Ī highly competitive MP game focused on a realistic adherence to contemporary morals, politics, warfare, religion and diplomacy. Rules*: Can be found here, along with OOC discussion Key Special Conditions: All countries bumped down a tech group inflation injetions three province limitation in European wars colonial wars GM-enforced roleplay Therefore it is necessary for a prince to understand how to avail himself of the beast and the manĪnd a prince ought, above all things, always to endeavour in every action to gain for himself the reputation of being a great and remarkable man You must know there are two ways of contesting, the one by the law, the other by force the first method is proper to men, the second to beasts but because the first is frequently not sufficient, it is necessary to have recourse to the second. Hence it is necessary for a prince wishing to hold his own to know how to do wrong, and to make use of it or not according to necessity She is, therefore, always, woman-like, a lover of young men, because they are less cautious, more violent, and with more audacity (bold, daring) command her It is necessary to take such measures that, when they believe no longer, it may be possible to make them believe by forceįortune is a woman, and it is necessary to conquer her by force and it is seen that she allows herself to be mastered by the adventurous rather than by those who go to work more coldly.
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